Some are done well, especially when they use databases and keep it to one screen, but others just go nuts and create an app with dozens of screens and just use basic event handlers to change screens based on answers selected. Yeah my students like quiz apps too, and like you, I’m not fond of them. You said it was random? Too bad they couldn’t build it in such a way that it built a character based on user inputs, in other words, character or personality traits the user chose in some sort setup process (maybe they did and I misunderstood). Those apps sound great! I’ve had some students create story generator type apps as well, but I love the idea of creating a character profile. Although I’m not a huge fan of their drag and drop interface. I feel like nobody out my way teaches using AI or Thunkable. It’s all brand new to my kids, it always is for some reason. There are advantages to both platforms though. I’m certified in PLTW App Creators for MIT App Inventor but my district wants to stick with iOS so I teach Thunkable, which I’m fine with. I’ve been working with Thunkable for 6 years now, back when Thunkable Classic existed and the X platform was very sparse. Between web design, digital citizenship, blogging, animation, etc…time gets short, especially this time of year. The thing is we don’t just do Thunkable so it gets TIGHT. I hear you! We work on quarters, so I get the students for about an hour for 45 days each quarter. The idea is that if you are writing a story, you can have the app randomly generate a name, description, and personality for your character(s). My favorite student project this time around is a character profile generator. I have to remember that their knowledge of Thunkable isn’t anywhere close to mine so what they can accomplish in 10-15 hours is going to be much different than what I might make. This trimester seems to be all about trivia games which I’m not thrilled about but at least they are figuring out how to use Thunkable in useful ways. She even drew each character by hand to make in-app flashcards and added a quiz feature. And because there was no API available, she figured out the translations from various online resources and added them to the app. One kid last year made a translator app that would translate from a Disney fantasy language to English. We only have 45 minutes twice a week for about 7 weeks so it doesn’t end up being all that much time but they have some creative ideas for apps. There needs to be a delay because I’m not able to see the pattern when that happens. Because as it is now (on the “GameCopy” screen), the computer turn happens very quickly and immediately after I click the last button. I would move those up right above the computersTurn function call. I noticed you have wait blocks after each “computersTurn” function. That allows you to check to see if it’s the player’s turn when a button is clicked. You can use numeric values or text such as “player” and “computer” for the turn variable. Yes, you need to set a variable to keep track of this. After that the computer goes, then the player, then the computer again, then the player again, etc…So something must be tracking those turns. In the working app the start button is only hit one time. Since the start button is only pressed one time, to start the game, there must be a procedure or something in there that keeps track of whose turn it is, since repeatedly hitting the start button to allow the next player to go would reset the lists as well as the previous sequence (at least in my setup).
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